Items & Materials
Anime Adventures items and materials: Starfruits, relics, dungeon keys, raid drops and event items, including where each comes from and which upgrades deserve them.
Introduction
Items are the quiet bottleneck in Anime Adventures. Gems get the attention because they buy summons, but progression actually stalls when a player lacks the materials for evolution, Starfruit investment, dungeon entries or relic-style upgrades. This page maps the main material families and, more importantly, where each one comes from and when it is worth spending. The rule of thumb is simple: materials follow the unit you have decided to keep. If you have not chosen a keeper, the correct move is to bank the material rather than spread it across several candidates. Keeping a short list of the next three requirements is enough to choose a farming session with a purpose instead of wandering between modes.
Material Families Quick Reference
| Item | Type | Source | Spend On |
|---|---|---|---|
| Starfruits | Evolution material | Dungeons and events | Units you intend to keep |
| Relics | Upgrade item | Progression and event drops | Core units after the first evolution |
| Dungeon Keys | Entry item | Repeatable runs and events | Dungeon sessions you can clear |
| Raid Drops | Reward pool | Raid clears | Check the current raid before committing |
| Event Items | Limited reward | Seasonal windows | Rewards that match your upgrade plan |
Material Guide
Starfruits
A scarce progression material that belongs on a confirmed keeper.
Relics
A later upgrade layer for core units rather than a first-session purchase.
Dungeon Keys
The entry ticket that turns a session into repeatable material farming.
Raid Drops
A separate reward pool that rewards coordinated, concentrated damage.
Event Items
Time-limited rewards that are only worth farming when they match your plan.
Core Mechanics
Material flow follows the content loop. Dungeons and raids produce the bulk of progression items; events add a time-limited pool; and keys act as the entry ticket that converts a session into a dungeon attempt. Starfruits and relics are the sinks: they raise a unit after the first evolution and therefore compete for the same limited supply. Because the game does not publish a full drop table, the practical system is to track what you need for the next upgrade, farm the mode that drops it, and stop when the requirement is met. Banking materials is not wasteful; spending them on a unit you later replace is.
Advantages
A material-first view prevents the most common mid-game stall. Players who know their next requirement can choose a dungeon or event with a purpose instead of farming randomly. It also makes event windows more valuable: if an event drops the exact material blocking your evolution, the window is worth prioritizing over normal farming. Tracking sources separately from uses helps you avoid over-farming one item while another requirement sits at zero. Finally, a clear material plan makes it easier to say no to a new banner, because you can see how much progress it would delay. It also stops you from over-farming a single item while another requirement sits at zero, which is the usual reason an upgrade feels stuck.
Challenges
The uncertainty is real. Drop rates, exact source lists and event item tables are community-reported rather than officially published, and an update can change them. Some materials are gated behind content a new account cannot clear, which makes the farming route longer than a guide suggests. Inventory space and event deadlines add pressure to spend before you are ready. And because evolution and Starfruit materials are limited, a mistaken commitment cannot be fixed by simply playing more; it has to be earned again. Because the game does not publish a complete inventory of sources, the safest habit is to verify each requirement in game before spending a long session farming for it.
Frequently Asked Questions
What should I spend Starfruits on?+
How do I get dungeon keys?+
Are event items worth farming?+
Quick Tips
Write the next requirement down. Before a session, note the exact material and quantity blocking your next upgrade. Then choose the mode that drops it. This turns farming from a habit into a task and makes it obvious when to stop. It also prevents the common pattern of accumulating a large stock of one item while the actual bottleneck remains untouched.
Do not spend materials on a unit you have not tested. A community recommendation is a hypothesis about your account, not a guarantee. Run the unit in the content you actually play, confirm it solves a problem, and only then commit rare materials. If the unit underperforms because the team around it is incomplete, fix the team first; materials will not compensate for a missing role.
Bank before an event and spend inside it. Event windows reward preparation. If you know a window is coming, hold gems and materials rather than dumping them into the current banner, then spend on the event reward that matches your plan. Verify the schedule in game because community countdown posts are often written before the final announcement.
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