Items & Materials

Items & Materials

Anime Adventures items and materials: Starfruits, relics, dungeon keys, raid drops and event items, including where each comes from and which upgrades deserve them.

5
Material Families
Evolution
Primary Sink

Introduction

Items are the quiet bottleneck in Anime Adventures. Gems get the attention because they buy summons, but progression actually stalls when a player lacks the materials for evolution, Starfruit investment, dungeon entries or relic-style upgrades. This page maps the main material families and, more importantly, where each one comes from and when it is worth spending. The rule of thumb is simple: materials follow the unit you have decided to keep. If you have not chosen a keeper, the correct move is to bank the material rather than spread it across several candidates. Keeping a short list of the next three requirements is enough to choose a farming session with a purpose instead of wandering between modes.

Material Families Quick Reference

ItemTypeSourceSpend On
StarfruitsEvolution materialDungeons and eventsUnits you intend to keep
RelicsUpgrade itemProgression and event dropsCore units after the first evolution
Dungeon KeysEntry itemRepeatable runs and eventsDungeon sessions you can clear
Raid DropsReward poolRaid clearsCheck the current raid before committing
Event ItemsLimited rewardSeasonal windowsRewards that match your upgrade plan

Material Guide

S

Starfruits

active

A scarce progression material that belongs on a confirmed keeper.

SourceDungeons and event windows; treat every unit as expensive to replace.
SpendAfter the unit has proven it fits your farming mode and team.
AvoidDo not spread Starfruits across several candidates hoping one works out. If two units are close, wait a week: the material does not expire, but a wrong investment delays the next evolution.
A

Relics

A later upgrade layer for core units rather than a first-session purchase.

SourceProgression and event drops; exact tables are community-reported.
TimingInvest after the first evolution so the unit already has a stable role.
PriorityA relic on a unit you use every day beats one on a bench unit. If the relic changes a unit role, test it in the mode you farm before spending the next one on a bench unit.
A

Dungeon Keys

The entry ticket that turns a session into repeatable material farming.

SourceRepeatable play and event rewards.
UseRun the highest dungeon you can clear consistently, not the hardest one you can barely finish.
HabitFarm keys before a dungeon session so a failed attempt is not the end of the night. A failed dungeon attempt still consumes the key, so leave one spare key for a second try with a better formation.
B

Raid Drops

A separate reward pool that rewards coordinated, concentrated damage.

SourceRaid clears; check the current raid before committing.
UseCompare the drop against your next upgrade requirement rather than farming blindly.
CautionRaid specialists may not be efficient in normal story farming. If the current raid does not drop what you need, spend the session on dungeons instead of forcing a specialist team.
B

Event Items

limited

Time-limited rewards that are only worth farming when they match your plan.

SourceSeasonal and limited-time event windows.
UseChoose one reward target before the window opens and confirm the end time in game.
ValueA relevant event reward can beat days of normal farming; an irrelevant one cannot. Write the reward you want before the event starts so the shop or exchange does not tempt you into an unrelated purchase.

Core Mechanics

Material flow follows the content loop. Dungeons and raids produce the bulk of progression items; events add a time-limited pool; and keys act as the entry ticket that converts a session into a dungeon attempt. Starfruits and relics are the sinks: they raise a unit after the first evolution and therefore compete for the same limited supply. Because the game does not publish a full drop table, the practical system is to track what you need for the next upgrade, farm the mode that drops it, and stop when the requirement is met. Banking materials is not wasteful; spending them on a unit you later replace is.

Advantages

A material-first view prevents the most common mid-game stall. Players who know their next requirement can choose a dungeon or event with a purpose instead of farming randomly. It also makes event windows more valuable: if an event drops the exact material blocking your evolution, the window is worth prioritizing over normal farming. Tracking sources separately from uses helps you avoid over-farming one item while another requirement sits at zero. Finally, a clear material plan makes it easier to say no to a new banner, because you can see how much progress it would delay. It also stops you from over-farming a single item while another requirement sits at zero, which is the usual reason an upgrade feels stuck.

Challenges

The uncertainty is real. Drop rates, exact source lists and event item tables are community-reported rather than officially published, and an update can change them. Some materials are gated behind content a new account cannot clear, which makes the farming route longer than a guide suggests. Inventory space and event deadlines add pressure to spend before you are ready. And because evolution and Starfruit materials are limited, a mistaken commitment cannot be fixed by simply playing more; it has to be earned again. Because the game does not publish a complete inventory of sources, the safest habit is to verify each requirement in game before spending a long session farming for it.

Frequently Asked Questions

What should I spend Starfruits on?+
Spend them on a unit you have already decided to keep and have tested in the mode you farm. Starfruits are slower to earn than gems, so treating them as an emergency resource is a mistake. If you are unsure between two units, wait: the material does not expire, but a wrong investment delays your next evolution. Confirm the requirement in game before spending.
How do I get dungeon keys?+
Keys come from repeatable play and event rewards, and they are consumed when you enter a dungeon. The practical approach is to farm keys before a dungeon session rather than arriving with none, then run the highest dungeon you can clear consistently. Community guides sometimes assume a key stockpile a new account does not have, so check your own inventory before planning a long session.
Are event items worth farming?+
Only when the reward matches a material or unit you already need. Event windows are time-limited, so the opportunity cost is real: a session spent on an irrelevant reward is a session not spent on your next evolution. Check the event pool, decide on one target, and confirm the end time in game. If the reward does not fit your plan, normal farming is usually the better choice.

Quick Tips

💡

Write the next requirement down. Before a session, note the exact material and quantity blocking your next upgrade. Then choose the mode that drops it. This turns farming from a habit into a task and makes it obvious when to stop. It also prevents the common pattern of accumulating a large stock of one item while the actual bottleneck remains untouched.

💡

Do not spend materials on a unit you have not tested. A community recommendation is a hypothesis about your account, not a guarantee. Run the unit in the content you actually play, confirm it solves a problem, and only then commit rare materials. If the unit underperforms because the team around it is incomplete, fix the team first; materials will not compensate for a missing role.

💡

Bank before an event and spend inside it. Event windows reward preparation. If you know a window is coming, hold gems and materials rather than dumping them into the current banner, then spend on the event reward that matches your plan. Verify the schedule in game because community countdown posts are often written before the final announcement.

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